RUSS MURPHY (RUFFMERCY)
Russ Murphy used to create graphics for MTV and Nickelodeon before moving into his current practice of producing animated videos. Murphy often creates illustrations on top of videos or animations completely from scratch for music videos using a graphics tab. Below is a video created from scratch for a song by Jon Wayne, consisting of loose drawings as well as text and random squiggles and doodles. His animations have quite a fast pace to them, and it feels like if you blink you'll miss a whole chunk of the video despite them being 2-3 minutes long. I like this though, as there are many ideas crammed into one, its messy but it works. I find the drawing style across the videos inspiring, and I now want to create freer drawings of my own rather than spending hours on one. The result as shown by Murphy can be just as effective even without a tonne of detail.
JON WAYNE "LIVE FROM THE FUCK YOU" RUFFMERCY ANIMATION
SUJIN KIM ILLUSTRATONS
Sujin Kim has been creating illustrations about serious issues as well as things we fear or don't like doing. For example shown below is the statement "be positive" on the illustration by Kim and a hand pushing the word "NO" at it. I find this really funny and clever, because its something everyone does even if they wont admit to it. We all like to feel sorry for ourselves sometimes if something doesn't go our way. The fact Kim addresses this in a brightly coloured, yet passive aggressive design is humorous. I think this is an effective approach to communicating what could be quite a cut-throat message if done differently.
SUJIN KIM ILLUSTRATION
TIM BURTON'S "CORPSE BRIDE"
The use of illustration and animation during the one day project "lost letters", really got me thinking about making models from the character's i've created in my drawings. I've never been big into 3D making, but when i thought about making illustrations 3D I instantly thought about Tim Burton's stop motion animated movies, such as "A Nightmare Before Christmas", "Frankenweenie", and "Corpse Bride". Burton's movies are extremely intricate and detailed. Corpse Bride consists of 24 frames per second, and took him and his team 52 weeks to film. They covered 2 minutes a week and sometimes one shot would take up to 3 weeks to film. To go from amazing illustrations to a film this detailed, left me speechless and makes me want to try something on a smaller scale myself.
TIM BURTON'S "CORPSE BRIDE"
HIDE AND SEEK BY MALIKA FAVRE
The animation shown above uses very little colour prodominently consisting of black and white and occasionally having one or two bright colours to draw your attention to something happening on the screen, perhaps something the artist wants the audience to focus on. In the screenshot above this focus is the lady peering through the black and white lines that have been made to seem like blinds and therefore she has bright red and bright green on her. This use of colour is effective in the piece as there isn't too much going on at once despite all the different patterns used throughout the clip.
HIDE & SEEK BY MALIKA FAVRE
Pictured below is one of KAWS famous statues. Throughout his work I feel that there is a common theme of dehumanisation - leaving the figures with no eyes that are replaced by crosses, and little if any facial features. His work is clearly based off of human form with two arms, two legs, and a torso, yet with no facial features it automatically seems inhuman. The artist uusally creates black and white or gold figures, but by implementing colour into parts of the figure it gave a completely different feeling in comparison to the monochromic characters. I think this is because instead of looking at all of it you're forced to focus on the bright colour, and as shown below the character's insides are highlighted. I find this interesting as usually we would automatically associate bright colours with positive things but the highlighted area is actually quite gory. This use of colours for highlighting purposes was something my partner and I tried in our work during the DO/UNDO/REDO project.