Architecture has always been an interest of mine but I'd never had the chance to study it and so I was looking forward to the day and hearing about its options. We were put into groups and built structures from bamboo sticks. What I enjoyed most about this was how we had to think about what would stand and what would topple over depending on where the structure's centre mass was. It was interesting because it meant we had to think practically, whereas up until now it'd mainly been creatively. We then drew our structures, and I felt that my sketches came out better han the photographs as the backgrounds were hectic and it made the models hard to see. I also enjoyed the introduction to the pathway where we were told about architecture and the different aspects of the subject, as well as looking at other peoples work, discussing various ideas etc.


Today I became increasingly frustrated with the time restrictions as I was struggling to come up with ideas for the models to begin with let alone make them. This being said, I felt my practical work was much stronger than my drawn ideas, being under the pressure of the time limit meant that I was forced to make things on the spot rather than making from the drawings i'd drawn ahead of time. The limited time initially made my ideas sophisticated and original however as the weight of the object I was trying to support got heavier (from a cherry tomato to a watermelon) it became more and more difficult to maintain this level of sophistication - quickly my ideas became basic to support the weight of a watermelon - and became practical rather than creative. 




The JFFA (jewelry, footwear, and fashion accessories) class helped me to understand that jewelry making isn't just about traditional jewelry such as bracelets, necklaces, rings etc. but its also about trying new and unconventional approaches that question the boundaries of  what is deemed as jewelry. Jewelry could become something designed as a part of a costume, or designed for a specific occasion or type of person rather than for practicality, and therefore it may not be something worn on a day t day basis. The way I compared this thought in my head was with my own jewelry. A nose ring may not be suitable for certain work environments and therefore only some people have them.

My approach to this within my work was to create a piece hanging from the eye. Eye jewelry isn't something i've ever heard of before, and I thought about how this could be quite restrictive in terms of direct vision as well as peripheral vision and even just blinking. Wearing this piece would affect your vision and comfort. I didn't really take to designing footwear or fashion accessories as much as I did with the jewelry, and I think this was because I liked thinking about how it could become apart of a costume or a persons personality rather than just an average all round piece such as a ring. The best part of the day-long-project for me personally was definitely the design process. To think creatively, fast-paced, and involve aspects of the human body in my drawings interested me and was the thing I was best at as it was something i'd had plenty of practice for minus the fast pace. I surprised myself with how well my drawings could come out if i didn't think too much about what i was drawing. I was extremely proud of my outcome as 3D making isn't usually my strong point, however I can easily imagine my model as an actual piece made out of perhaps metal and glass droplets.